A card is chosen and the corner is torn and given to a spectator to hold. You make a magical gesture and EACH AND EVERY card in the deck is shown to be whole. The selected card is clearly gone.
You now point to an “impossible” location and have the spectator retrieve what he finds… it is the torn card.Â
Not just that, but the corner matches EXACTLY. And the best part – NO CORNER SWITCHING.Â
This truly is an impossible location with a torn card. Clean and easy to do – pure Kenton Wizardry as usual!
Comes complete with 3 gaffed cards and instructions.Â
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