The long-awaited sequel to Jeff Stone’s Stone Cold Mental has arrived.
Join Jeff for part two of his journey to help you make your mentalism less boring. Why be boring, when you can be stone cold mental!
Stone Cold Mental 2 features 10 amazing effects across five different categories—ESP, tarot, words, spirits, and luck. Additionally, you’ll get three amazing bonus ideas, including an effect designed for magicians, a brand-new approach to the criminally-overlooked PATEO force and Jeff’s presentation for Max Maven’s iconic effect “B’Wave.”
Throughout the book, you’ll find 20 QR codes with links to video footage, a secret website full of all kinds of goodies and downloads, and tons of other surprises.
You’ll also get access to custom web apps that allow you to generate your own Binary Sorting (i.e., “Magic Age”) cards with your own custom words.
Effects included in Stone Cold Mental (Volume 2)
Foxy Spirits
The spectator chooses one of many questions written on a piece of paper and places it into a small box. Upon summoning the spirit, the box is opened to reveal an answer to the question burned into paper.
The Houdini Code
In an attempt to contact Houdini in the spirit world, Bess Houdini finally receives the code he left behind. During this journey beyond the grave, we see a small manifestation of Bess Houdini’s ghost.
Demon-stration
The spectator freely selects a major arcana tarot card, which is revealed in a brilliant flash of fire. Oh, and by the way, a demon is summoned by name… a predicted name.
Existential Tarot
A real intimate journey with your participant that takes them on a journey from their past to their future. A future which, of course, you’ve predicted.
Poker Bill
A fun game between two helpers where one person gets to divide a bunch of cash between them. Even though they make 100% of the choices, you’re still able to perfectly predict how much each person ends up with.
Bliss Abyss
Two spectators each take half of the deck and exchange cards without looking at them. Upon examining the two halves of the deck, it is found that both spectators each chose a red ace. Further it is revealed that they both chose the only red-backed cards in the blue-backed deck. Finally, it is also revealed that the two red-backed aces are indeed the only two cards with faces in the entire deck. The rest of the cards (i.e., the blue backers) are all blank faces. Everything can be examined.
Plagiarism
The mentalist displays a small stack of notecards with a variety of words written on them. They’re shuffled, yet the you’re still able to predict the order they’ll end up in.
Wordlet
This brain-buster will blow everyone’s mind as you divine a thought of “Wordle” word. Truly just a thought. The spectator writes nothing down and tells no one.
Extra Sensory Pyramid
While discussing all things mystical, the spectator thinks of any ESP symbol. As you attempt to harness the mystical power of the pyramid, a small marble pyramid is placed on the table, and several ESP cards are placed beneath it into a pyramid shape. The spectator feels the power and finds all five ESP cards that match their thought-of shape.
Extra Sensory Permutations
This is one you use when trying to connect with your audience for real. You not only predict which three ESP cards the spectator will choose, but also the specific order they will place them on the table.