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EFFECT:
This is Stuart James’ Miraskill, amped up for the 21st Century! Like
the original, you begin by making a prediction.
You explain to your guest that you will be playing a game and ask
whether they would like to be red or black. Let’s say they choose to be black.
The twos through nines from any deck are used. The guest shuffles
them thoroughly. You can be on the other side of the room during the process and need never come near the cards during the entire effect. Think about that for a moment.
The guest turns over the top two cards. If they are both black, they
place them in front of themselves. If they are both red, they place them in front of you. If there is one of each color, they are discarded.
The guest continues in this fashion and when done, counts up both his
and your cards and reads your prediction. It is completely accurate and
seemingly impossible, stating not only who will win but by exactly how many cards.
You write a second prediction. The guest reassembles the deck and
shuffles it again. He can choose to be the same color or switch.
The guest plays out another round. He counts the cards. He reads your
prediction. Not only is it accurate and even more impossible seeming, it makes him smile and feel good. What more can you ask for?
One of the magicdom’s greatest “self-working” effects has been
simplified to the point where it really is self-working! The “little somethings” that had to be done at two points in the original handling have been eliminated. There is no palming, no extra props, no sleights whatsoever and Mirabill is totally impromptu and can be done with any borrowed deck. The entire effect takes place in your guest’s hands and has been streamlined so it plays more quickly and with even more punch than the original!
In addition The Twist is taught, pitting two guests against one another
in a unique way that changes the appearance of the game while maintaining all of the advantages of Mirabill.